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And from there, I'm thinking about foreground, middle ground, background. Joe: So, when it comes to, especially like a quick sketch like this, what I'm trying to do is make a composition, which is primarily positive and negative space. In terms of, like, when you were getting the brief, maybe from kind of, like, the art director and even, like, the biomes team, what sort of things are you kind of eventually hoping to include? Harry: So, this is going to be Blackreach. They're so big, and there's so much stuff in them, and it all has to fit together and feel like it lives in the same world. It's super important.Įspecially on the concept level.
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We draw pretty heavily from the other entries in the Elder Scrolls games. The Elder Scrolls Online is the online multiplayer Elder Scrolls experience. I was a tattooer for 15 years before I worked in video games, and I've been into video games my whole life, ever since I was a kid.īasically just took it on myself to learn how to do concept art. Harry: He's going to show us how he designs the game's stunning landscapes, like the ones found in the latest expansion, Greymoor. I'm the principal concept artist at Elder Scrolls Online. Harry Kersh: This is "Modern Icons," the series where we meet the artists behind some of the entertainment world's most iconic art to find out how they bring it to life.
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